Hello again. It’s the first update of 2019! How has your week been? Let me know in the comments below.
Merchantry: Improved some world UI code.
Merchantry: Added some depth to iron tools.
Website: Reverted back to standard theme.
Website: Added "Steam Group" block to the Community page.
Website: Reduced logo size significantly. The website should load a bit faster now.
Merchantry: Added dust to books.
Merchantry: Changed transition from fade to panel sliding.
Merchantry: Added a temporary vignette.
Extensions: Moved extensions and helper classes into a new class library. Merchantry and Aeta UI both use this .dll.
Aeta UI: Renamed Offset (and subsequent variables) to Position. Also, positioning now uses the SmoothVector class.
Merchantry: If an item has been crafted, hovering over the craft button will display a tooltip with the recipe name.
Merchantry: Player will approach each object he uses.
Aeta UI: SmoothFloat's Interpolation variable is set to null when it's Result variable is set.
Merchantry: Added a "Take All" button to storage objects.
Merchantry: Removed the restriction which prevented the tooltip from displaying when an item is being dragged.
Merchantry: ObjectMemory now uses tags as a key instead of a single string.
The recipe book will likely be temporary for the alpha release. However, the book isn’t hardcoded for recipes, so I can add anything to any page. The video above is a good demonstration.
The flowers have been in here previously, but the tree stump and grasses are new. I’ve been attempting to get a tree texture right, and may not be added before the alpha release. For now, it’s kind of low priority.
I added some cute little creatures! I call them gorgers, both in code and game. They were inspired by the pigs seen in Wind Waker (see below).
They have a basic AI, wandering around town. If one strays too far from home (starting position), he will make his way back. I might make them scurry away from characters, and will certainly make feeding them a special item have a special outcome.
Current Goals: Character code, events, buying and selling, polishing details.
Future Goals: Alpha release.
If you have any support, ideas, constructive criticism, or just want to tell me how much you dislike my creations, you can:
Do you want to support my projects? Here's what you can do:
Become a Patron here!
Tell your friends and family about my projects!
Retweet, repost, retoot, and share!
Thank you for reading.