A lightweight and flexible 2D particle engine for use in C# and MonoGame.
A lightweight and flexible user interface library for C# and Monogame. Included as a .dll (with documentation).
Designed to make software creation more efficient. Requires C#, MonoGame, and Aeta UI. Open source.
A tool for keeping track of time. Developed in C# with MonoGame and Aeta Frame.
A work-in-progress game about crafting, trading, and character dialogue.
As I've just begun this path, I don't have much offer yet. With time, you'll see font packs, icon bundles, user interface textures, useful tools, games, prototypes, and more. To get access to current and future content, consider becoming a Patron.