Update #4 - Camera Cinematics, Game Cursors, & Patreon

I'm back again. This week was a slightly bad week for programming, but I've managed to get some features added and bugs fixed. I have been planning how to add in companions, so expect that in next week's update.

The video is self-explanatory as to what camera cinematics are. Basically, moving the camera from point A to point B smoothly, or zooming in and out smoothly, making the camera follow a cubic hermite spline, bezier curve, and other interpolators. Also, I intend to add in more videos to my updates, as it will help to demonstrate the features I am adding in better than words or images can.

Game Cursors

Not much to say here, other than I added in custom game cursors which change their shape depending on whatever the mouse is hovering over. Very similar to how the Windows cursors work.


Over the last weekend I worked on a Patreon account, and now that is all setup. In a way, it's like Kickstarter but a long-term solution. If you are unfamiliar with Kickstarter, then Patreon is best described as a monthly subscription to support a project you want to be successful. If you would like to check out my Patreon page, click here.

Alright, that's all for now. As I stated above, next week I'm going to work on adding companion support.