Project Merchantry

Project Merchantry is a game about crafting, trading, and character dialogue. Inspired by aspects from Recettear and Sorcery!, it’s about the experience of a nameless merchant. As I add in more atmosphere, interesting characters, fun ways to create items, and unique gameplay mechanics, I hope to emphasis the journey over the destination.

The artstyle is intended to be cartoony stickers. I was partially inspired by Paper Mario for this aesthetic, while carving my own path by adding thick white outlines. Due to some limitations, tiles such as houses and fences do not have this outline. I will switch to shader-based outlines to fix this someday.



What’s Next

Depending on the early alpha's reception, I will either keep updating the game or move on to something else. Here’s my current vision for the future of Merchantry.

  • ATMOSPHERE. Weather, wind, temperature, dynamic shadows, day and night cycle, sounds, and music.

  • GAMEPLAY. Energy, improved trading, more dialogue, examine items for narrative descriptions.

  • USER INTERFACES. Tile editor, object editor, main menu, overhauled inventory.

  • WORLDBUILDING. More characters, events, locations, items, and an economy.

  • PROFESSIONS. Apothecary, blacksmith, sage, baker, clothier, wordsmith. Most will have a specific crafting UI.

  • CUSTOMIZE. Player appearance, starting profession, etc.


Basic installation.

  1. Download the file below.

  2. Extract the .zip file to any folder.

  3. Launch with Merchantry.exe.

Requirements and additional info.

  1. Needs Windows operating system. I use 10, but it should run just fine on 8 and 7.

  2. You should not need to install anything extra. It comes with all of the necessary .dll files to run.

  3. Very low RAM and medium CPU needs. Most computers should have no problem running my game. Of course, if you’re experiencing lag, let me know (alongside your computer’s specifications).

  4. Currently, my game does not support resolutions greater than 1920x1080. This is intentional due to the map layout just barely exceeding that resolution, so anything higher would start to see where the map ends.

  5. There is no sound in my game yet. I’m saying this so you don’t spend time trying to get audio to work.


Let me know what you think of Merchantry by contacting me through the methods listed below:

  1. Send me an email.

  2. Tweet to @Soestae.

  3. Gab to @Soestae.

  4. Toot to @Soestae.

  5. Comment below.

If you enjoyed Merchantry and want to help, you can:

  1. Become a Patron here.

  2. Tell your friends and family about my projects.

  3. Retweet, repost, boost, and share my content.


Read these terms and conditions carefully before copying, downloading, or using this software.

This end user license agreement ("EULA") is a legal agreement between the company ("Enckling LLC") and you (individual or single entity "You") for this software which includes, but is not limited to, any images, .xnb files, .exe files, or other such content used directly by this software (collectively known as "The Software").

By copying, downloading, or using The Software, you acknowledge that you have read this EULA and agree to be bound by its terms. If you do not agree to the terms of this EULA, do not use The Software.

1. License.
a. Enckling LLC gives you a non-transferable, non-exclusive license to use The Software.
b. Enckling LLC keeps all property rights to The Software and all of its copies.
c. The Software is licensed to you for non-commercial use. Your license does not grant you a title or ownership of The Software, and should not be interpreted as any sale of any rights to The Software.
d. You may not transfer, distribute, rent, sub-license or lease The Software.
e. You agree to not modify, attempt to reverse engineer, decompile, or disassemble The Software.
g. You agree to not share your user account given to you by Enckling LLC with other individuals or entities.
f. All rights not expressly given to you under this EULA are reserved by Enckling LLC.

2. No Warranty.
a. The Software is licensed "as is". You agree that use of The Software is at your own risk.
b. Enckling LLC provides no express warranties, guarantees or condictions.

3. Limitation of Liability.
a. You acknowledge and agree that Enckling LLC will not be liable for any action by Enckling LLC in regards to communication, conduct or content of The Software.
b. Enckling LLC will not be liable for any damages resulting from The Software, even if advised of the possibility of damages.
c. In states that do not allow limitation of liability for certain damages, Enckling LLC's liability is limited to the extent permitted by law.

4. Termination.
a. Your right to use The Software may terminate without notice from Enckling LLC if you do not comply with any section of this EULA.

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